Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatAndroid/TextureFormatAndroid.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

28 lines
521 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatAndroid : ModuleRules
{
public TextureFormatAndroid(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
"TextureCompressor",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"ImageWrapper"
}
);
AddThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter");
}
}