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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0fc63432efa966eba875fe91908d7e58f231c30a
UnrealEngineUWP/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin
History
Nick Darnell a20e2e58f3 UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
[CL 2388949 by Nick Darnell in Main branch]
2014-12-15 15:31:42 -05:00
..
Classes
Deprecated AutoPriority and replaced it with ImportPriority. ImportPriority differs from AutoPriority in the following ways:
2014-12-12 14:13:31 -05:00
Private
UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
2014-12-15 15:31:42 -05:00
Public
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptEditorPlugin.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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