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- On playback we now cache off both the original asset path name, and the level ptr if we're playing back within a level that has a ULevelStreaming associated with it - When resolving bindings, we compare the original binding's asset path name to the one we're playing back within. If it matches, we resolve using the ULevel ptr provided, rather than the UWorld. - Ultimately we would like to change this all to make the context _always_ a ULevel rather than a UWorld, but that is a high risk change to make since a lot of code (mostly editor code) heavily relies on the playback context being a UWorld. #rb Max.Chen #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: andrew.rodham #ROBOMERGE-SOURCE: CL 4729768 via CL 4729775 via CL 4729792 #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4729811 by andrew rodham in Dev-Networking branch]