Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils
ben marsh 98ec1c5ec9 UAT: Use Dns.GetHostName() rather than Environment.MachineName to determine the hostname for matching P4 clients. Environment.MachineName is the short NETBIOS name, and may not include the ".local" suffix typical on Mac.
#rb none
#jira UE-68746

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4758191 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4758192 by ben marsh in Dev-Networking branch]
2019-01-18 21:56:22 -05:00
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