Files
UnrealEngineUWP/Engine/Source/Developer/RealtimeProfiler/Private/RealtimeProfiler.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

51 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "RealtimeProfiler.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWindow.h"
#include "Framework/Application/SlateApplication.h"
void FRealtimeProfiler::MakeWindow()
{
Window = FSlateApplication::Get().AddWindow(
SNew(SWindow)
.Title( NSLOCTEXT("RealtimeProfiler", "WindowTitle", "Realtime Profiler" ) )
.ClientSize( FVector2D(1024, 768) )
);
}
FRealtimeProfiler::FRealtimeProfiler()
{
MakeWindow();
StatsMasterEnableAdd();
}
FRealtimeProfiler::~FRealtimeProfiler()
{
StatsMasterEnableSubtract();
}
bool FRealtimeProfiler::IsProfiling()
{
return false;
}
void FRealtimeProfiler::Update(TSharedPtr< FVisualizerEvent > InProfileData, FRealtimeProfilerFPSChartFrame * InFPSChartFrame)
{
}
class FRealtimeProfilerModule : public IModuleInterface
{
public:
virtual void ShutdownModule() override
{
}
};
IMPLEMENT_MODULE(FRealtimeProfilerModule, RealtimeProfiler);