Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationMetadataSerializer.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

34 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Dom/JsonObject.h"
#include "Internationalization/InternationalizationMetadata.h"
class LOCALIZATION_API FJsonInternationalizationMetaDataSerializer
{
public:
/**
* Deserializes manifest metadata from a JSON object.
*
* @param InJsonObj The JSON object to serialize from.
* @param OutMetadataObj The resulting metadata object or null if the serialize is not successful.
*/
static void DeserializeMetadata( const TSharedRef< FJsonObject > JsonObj, TSharedPtr< FLocMetadataObject >& OutMetadataObj );
/**
* Serializes manifest metadata object to a JSON object.
*
* @param Manifest The Internationalization metadata to serialize.
* @param OutJsonObj The resulting JSON object or NULL if the serilize is not successful.
*/
static void SerializeMetadata( const TSharedRef< FLocMetadataObject > Metadata, TSharedPtr< FJsonObject >& OutJsonObj );
/**
* Utility function that will convert metadata to string using the JSON metadata serializers.
*
* @param Manifest The Internationalization metadata to conver to string.
*/
static FString MetadataToString( const TSharedPtr<FLocMetadataObject> Metadata );
};