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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0f50d46d89698c5d0a74eb41a2fa10cdc04f4efd
UnrealEngineUWP/Engine
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jack cai 0f50d46d89 [Deformer Graph] Added Lattice Deformer function + Lattice Data user defined struct
#jira UE-203844

[CL 32140799 by jack cai in ue5-main branch]
2024-03-08 22:16:10 -05:00
..
Binaries
…
Build
[Deformer Graph] Added Lattice Deformer function + Lattice Data user defined struct
2024-03-08 22:16:10 -05:00
Config
Add Depth of Field Use hair depth property on PostProcessVolume and expose it for UEFN.
2024-03-07 18:28:37 -05:00
Documentation
Documentation for build tools
2024-03-06 09:43:01 -05:00
Extras
Moving "Compile And Profile Single File" to be after "Compile Single File"
2024-03-08 14:04:51 -05:00
Platforms/VisionOS
UE-208429 VisionOS: hand tracking
2024-03-08 14:06:39 -05:00
Plugins
LensComponent: Expose GetLensDistortionHandler to Blueprint.
2024-03-08 20:45:46 -05:00
Programs
Resubmit backed out change with modifications - CL32075832
2024-03-07 18:28:46 -05:00
Shaders
Fixed bSinglePage clusters writing to incorrect pages because they weren't checking if the page was mapped from this mip level.
2024-03-08 18:03:52 -05:00
Source
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
2024-03-08 21:26:17 -05:00
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