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- Implemented a realtime analyzer for loudness. - Added some utilities to multithreaded audio patching - Added some utilities to audio buses #rb Jimmy.Smith #jira UEAU-629 [CL 15032777 by Aaron McLeran in ue5-main branch]
38 lines
870 B
C#
38 lines
870 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AudioAnalyzer : ModuleRules
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{
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public AudioAnalyzer(ReadOnlyTargetRules Target) : base(Target)
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{
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bUseUnity = true;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"InputCore",
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"CoreUObject",
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"Engine",
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"AudioMixer"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"SignalProcessing"
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}
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);
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if (Target.Type == TargetType.Editor &&
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(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
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)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate");
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}
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}
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}
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}
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