Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/AudioAnalyzer.Build.cs
Aaron McLeran 5ea322f9f5 Adding new architecture for realtime analysis using audio buses.
- Implemented a realtime analyzer for loudness.
- Added some utilities to multithreaded audio patching
- Added some utilities to audio buses

#rb Jimmy.Smith
#jira UEAU-629

[CL 15032777 by Aaron McLeran in ue5-main branch]
2021-01-09 18:31:09 -04:00

38 lines
870 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioAnalyzer : ModuleRules
{
public AudioAnalyzer(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InputCore",
"CoreUObject",
"Engine",
"AudioMixer"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing"
}
);
if (Target.Type == TargetType.Editor &&
(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate");
}
}
}
}