Files
UnrealEngineUWP/Engine/Source/Programs/InterchangeWorker/InterchangeWorker.Build.cs
Alexis Matte 786b0446b7 Make sure the Fbx parser have the fbx sdk scene loaded all the time the translator is active.
#jira none
#rb richard.talbotwatkin

[CL 14666644 by Alexis Matte in ue5-main branch]
2020-11-05 13:48:16 -04:00

49 lines
947 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class InterchangeWorker : ModuleRules
{
public InterchangeWorker(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"Core",
"CoreUObject",
"InterchangeDispatcher",
"Json",
"Projects",
"Sockets",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 ||
Target.Platform == UnrealTargetPlatform.Linux ||
Target.Platform == UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InterchangeCore",
"InterchangeFbxParser",
"InterchangeNodePlugin"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
new string[]
{
"FBX"
}
);
}
}
}