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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
38 lines
1.4 KiB
INI
38 lines
1.4 KiB
INI
[Plugins]
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+ScriptSupportedModules=CoreUObject
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+ScriptSupportedModules=Engine
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+ScriptSupportedModules=ScriptPlugin
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[/Script/Engine.GarbageCollectionSettings]
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gc.MaxObjectsInProgram=262144
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[UnrealHeaderTool]
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+StructsWithNoPrefix="uint64"
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+StructsWithNoPrefix="uint32"
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+StructsWithNoPrefix="double"
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+StructsWithTPrefix="IndirectArray"
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+StructsWithTPrefix="BitArray"
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+StructsWithTPrefix="SparseArray"
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+StructsWithTPrefix="Set"
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+StructsWithTPrefix="Map"
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+StructsWithTPrefix="MultiMap"
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+StructsWithTPrefix="SharedPtr"
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+DelegateParameterCountStrings="_OneParam"
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+DelegateParameterCountStrings="_TwoParams"
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+DelegateParameterCountStrings="_ThreeParams"
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+DelegateParameterCountStrings="_FourParams"
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+DelegateParameterCountStrings="_FiveParams"
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+DelegateParameterCountStrings="_SixParams"
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+DelegateParameterCountStrings="_SevenParams"
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+DelegateParameterCountStrings="_EightParams"
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+DelegateParameterCountStrings="_NineParams"
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+TypeRedirects=(OldType="FStringAssetReference", NewType="FSoftObjectPath")
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+TypeRedirects=(OldType="FStringClassReference", NewType="FSoftClassPath")
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+TypeRedirects=(OldType="TAssetPtr", NewType="TSoftObjectPtr")
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+TypeRedirects=(OldType="TAssetSubclassOf", NewType="TSoftClassPtr")
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[UnrealHeaderTool]
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; This will increase the size of the UHT log files, but the size should return
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; to normal after native pointer upgrades are completed
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NativePointerMemberBehavior=AllowAndLog
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