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UnrealEngineUWP
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0f2489886e16704bdee6603ffd1fcbbd0a1b2f79
UnrealEngineUWP
/
Engine
History
Ben Marsh
0f2489886e
Update Engine/Source/Programs/Shared to use same .editorconfig rules as Horde.
...
[CL 27945430 by Ben Marsh in ue5-main branch]
2023-09-16 12:23:02 -04:00
..
Binaries
…
Build
Localization Automation using CL 27942783
2023-09-16 01:04:09 -04:00
Config
IterativeCooking: Temporarily disallow Materials to be iteratively skipped in incremental cooks or in iterative++ cooks. If hlsl shader files change the materials need to be recooked, but the iterative and incremental systems do not yet detect that dependency.
2023-09-15 16:41:23 -04:00
Documentation
Documentation for build tools
2023-09-14 00:46:08 -04:00
Extras
Undo //UE5/Main/Engine/Extras/P4VUtils/Commands/... changelist 27485692
2023-09-12 15:53:53 -04:00
Platforms
/VisionOS
Build fix. (Issue 362035)
2023-09-08 13:22:25 -04:00
Plugins
Fixed an edge case where finding an action domain root node wasn't found even if we have multple action domain roots.
2023-09-16 09:32:13 -04:00
Programs
[Insights] Add a new persistent setting "Auto Connect" to the Session Browser page that controls if the Editor and Game should auto connect and start tracing if Insights Session Browser is open.
2023-09-12 14:32:03 -04:00
Shaders
Remove UBMT_RDG_UNIFORM_BLOCK_SRV, added a UB usage flag that can be used to identify "UniformView" buffers
2023-09-15 23:24:28 -04:00
Source
Update Engine/Source/Programs/Shared to use same .editorconfig rules as Horde.
2023-09-16 12:23:02 -04:00