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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0f1ba0cf45ff5bd8f261ee0e108fa49dcbbf0e21
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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CarlMagnus Nordin be3f1e00b6 ZenLoader in editor: Only call CreateImports/Exports when in the correct state, fixes issues with trying to use the linker after it has been detached.
#rb pj.kack
#preflight 632c72c8a4769ad714abeb89

[CL 22152851 by CarlMagnus Nordin in ue5-main branch]
2022-09-23 04:43:31 -04:00
..
Internal
[Core] changes to make lazyloadimports performant
2022-08-25 16:26:05 -04:00
Private
ZenLoader in editor: Only call CreateImports/Exports when in the correct state, fixes issues with trying to use the linker after it has been detached.
2022-09-23 04:43:31 -04:00
Public
LinkerLoad: Ensure that objects are associated with the correct async package for NotifyConstructedDuringAsyncLoading
2022-09-23 04:03:50 -04:00
Tests
Improve debugability of FObjectPtr/TObjectPtr by supplying a "DebugPtr" member on both that can be used to dereference resolved object references in debugger watch windows. This required changing TObjectPtr to not privately inherit from FObjectPtr, but to instead contain an FObjectPtr.
2022-09-22 18:18:37 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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