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0f1ba0cf45ff5bd8f261ee0e108fa49dcbbf0e21
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface
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ben hoffman 13e0cf12ec When recursively creating parent subobjects, pass in the correct component template instead of incorrectly passing the same one. This fixes a bug where a native subobject could be attached to itself, and display as a duplicate.
#jira UE-155798
#rb phillip.kavan
#preflight 6328c954a236a029de86a986
#rnx

[CL 22141891 by ben hoffman in ue5-main branch]
2022-09-22 14:57:52 -04:00
..
Private
When recursively creating parent subobjects, pass in the correct component template instead of incorrectly passing the same one. This fixes a bug where a native subobject could be attached to itself, and display as a duplicate.
2022-09-22 14:57:52 -04:00
Public
Add missing imports after dragging one or more non-imported namespaced type assets into the components tree in the Blueprint editor.
2022-08-29 16:50:08 -04:00
SubobjectDataInterface.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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