Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor
graham wihlidal 19d7109d9e Fixed static mesh editor so that the currently visible LOD is displayed when rendering Nanite in fallback mode.
[FYI] brian.karis, jordan.walker, bryce.lumpkin, ryan.schmidt
#preflight skip

[CL 22142115 by graham wihlidal in ue5-main branch]
2022-09-22 15:04:04 -04:00
..