Files
UnrealEngineUWP/Engine/Source/Runtime/MessagingRpc/Private/MessagingRpcModule.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

44 lines
832 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IMessagingRpcModule.h"
#include "Modules/ModuleManager.h"
#include "MessageRpcClient.h"
#include "MessageRpcServer.h"
/**
* Implements the MessagingRpc module.
*/
class FMessagingRpcModule
: public IMessagingRpcModule
{
public:
//~ IMessagingRpcModule interface
virtual TSharedRef<IMessageRpcClient> CreateRpcClient() override
{
return MakeShareable(new FMessageRpcClient);
}
virtual TSharedRef<IMessageRpcServer> CreateRpcServer() override
{
return MakeShareable(new FMessageRpcServer);
}
public:
//~ IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
virtual bool SupportsDynamicReloading() override
{
return false;
}
};
IMPLEMENT_MODULE(FMessagingRpcModule, MessagingRpc);