Files
UnrealEngineUWP/Engine/Source/Runtime/Apple/AudioMixerAudioUnit/Private/AudioMixerAudioUnit.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

24 lines
594 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
Concrete implementation of FAudioDevice for Apple's CoreAudio
*/
#include "AudioMixer.h"
#include "AudioMixerPlatformAudioUnit.h"
#include "Modules/ModuleManager.h"
class FAudioMixerModuleAudioUnit : public IAudioDeviceModule
{
public:
virtual bool IsAudioMixerModule() const override { return true; }
virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override
{
return new Audio::FMixerPlatformAudioUnit();
}
};
IMPLEMENT_MODULE(FAudioMixerModuleAudioUnit, AudioMixerAudioUnit);