Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidLocalNotification/AndroidLocalNotification.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

31 lines
667 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidLocalNotification : ModuleRules
{
public AndroidLocalNotification(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PublicIncludePaths.AddRange(new string[]
{
"Runtime/Android/AndroidLocalNotification/Public",
"Runtime/Engine/Public",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"Launch"
});
if(Target.Platform == UnrealTargetPlatform.Lumin)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}