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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0f03ba4bc4f8f11bb1773adf176014bb801ff687
UnrealEngineUWP/Engine
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steve robb 0f03ba4bc4 Simplification of DiffMap checking code.
#rb trivial
#rnx


#ROBOMERGE-SOURCE: CL 11197857 via CL 11197864
#ROBOMERGE-BOT: (v640-11091645)

[CL 11198225 by steve robb in Main branch]
2020-01-31 14:02:50 -05:00
..
Binaries
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Build
Adding -w to the grep (now -wi) in the bash script that builds UBT so it isn't triggered by warnings that involved a variable with 'Error' in its name.
2020-01-30 20:49:07 -05:00
Config
Add opacity texture to FBX material instance import. When importing an FBX, you have the option to import materials as instances off of a base material, as opposed to creating new material graphs for each FBX material. This change adds the option to import anything connected to the TransparencyColor.
2020-01-30 20:08:54 -05:00
Documentation
Copying //UE4/Dev-Build @ CL 11166028 to Dev-Main (//UE4/Dev-Main)
2020-01-29 14:48:18 -05:00
Extras
Copying //UE4/Dev-Build @ CL 11166028 to Dev-Main (//UE4/Dev-Main)
2020-01-29 14:48:18 -05:00
Platforms/XXX
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Plugins
fixed missing include
2020-01-31 13:30:09 -05:00
Programs
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Shaders
Changed geometry tolerance of primary rays in translucency pass to avoid artifacts due transparent objects contacting opaque objects
2020-01-30 20:30:12 -05:00
Source
Simplification of DiffMap checking code.
2020-01-31 14:02:50 -05:00
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