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0ee7e20c5041ea01be67bd3a9bece0813079960a
UnrealEngineUWP
/
Engine
/
Source
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Ben Marsh
0ee7e20c50
Cache the path to a target's build receipt, rather than reevaluating it several times.
...
[CL 2627746 by Ben Marsh in Main branch]
2015-07-21 13:56:44 -04:00
..
Developer
Fixed the collection manager watching non-collection directories for changes
2015-07-21 12:47:33 -04:00
Editor
Fixed UMG editor undo/redo by adding missing transaction code for adding/moving widgets
2015-07-21 11:49:40 -04:00
Programs
Cache the path to a target's build receipt, rather than reevaluating it several times.
2015-07-21 13:56:44 -04:00
Runtime
[UE-17070] CIS fix.
2015-07-21 12:55:31 -04:00
ThirdParty
SDL2: MsgBox position and Wayland window size fixes (UE-13415, UE-18642).
2015-07-17 22:08:03 -04:00
UE4Client.Target.cs
PR
#1371
: UBT: Add GetModulesToPrecompile() for targets UE4Server and UE4Client (Contributed by bozaro)
2015-07-21 08:15:38 -04:00
UE4Editor.Target.cs
Allow targets to specify whether they want to build all plugins (rather than just the ones they have enabled), and turn it on for the vanilla UE4Editor target. Content-only projects may want to enable plugins, but they have no target to build.
2015-06-18 08:41:17 -04:00
UE4Game.Target.cs
[INTEGRATE] Change 2566718 by Matthew.Griffin@Matthew.Griffin_G5772_Integration on 2015/05/27 11:42:54
2015-06-03 08:20:19 -04:00
UE4Server.Target.cs
PR
#1371
: UBT: Add GetModulesToPrecompile() for targets UE4Server and UE4Client (Contributed by bozaro)
2015-07-21 08:15:38 -04:00