Files
UnrealEngineUWP/Engine/Plugins
shaun kime fe1b3f61a3 Added categories for enabling/disabling effects. This gives us more high-level control than just Niagara on/off. All existing parts of the Niagara integration have been modified to contain this.
fx.FavorNiagaraOverCascadeXXXXX where XXXX is the category name is the CVar that controls access.
Also added FName based sets for Niagara parameter values. This keeps us from going to FString to Fname over and over againl. Unfortunately, BP's won't safely up-convert this change, so I had to duplicate the FString/FName functions. The old functions now have the ByString name in BP's.
Stubbed in the Emitter enabled/disabled flag on FXComponent, although it is currently not working.

#rb stu.mckenna


#ROBOMERGE-OWNER: shaun.kime
#ROBOMERGE-AUTHOR: shaun.kime
#ROBOMERGE-SOURCE: CL 7305220 via CL 7305228 via CL 7310308
#ROBOMERGE-BOT: (v371-7306989)

[CL 7317150 by shaun kime in Main branch]
2019-07-15 21:08:22 -04:00
..
2019-07-15 19:21:30 -04:00
2019-07-15 20:47:39 -04:00