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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0e7f38b405e018ac088317bf93fbd0985fcfc005
UnrealEngineUWP/Engine/Shaders
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Lukas Hermanns c01bb759fd Use float4 instead of float3 for global input value in ReflectionEnvironmentCapture to fix translation in SPIR-V backends.
#rb Carl.Lloyd
#fyi Guillaume.Abadie
#jira none
#rnx

[CL 15917187 by Lukas Hermanns in ue5-main branch]
2021-04-05 12:24:21 -04:00
..
Private
Use float4 instead of float3 for global input value in ReflectionEnvironmentCapture to fix translation in SPIR-V backends.
2021-04-05 12:24:21 -04:00
Public
Added initial support for RDG_{TEXTURE, BUFFER}_ACCESS_ARRAY, which enables a dynamic number of inputs into an RDG pass. Removed unused / deprecated SHADER_PARAMETER_RDG_BUFFER.
2021-04-02 20:35:50 -04:00
Shared
Reserve a ray mask bit for excluding objects from scene capture views
2021-03-30 16:11:25 -04:00
StandaloneRenderer
Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
2021-03-09 01:37:10 -04:00
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