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0e56a4aeae2dd009db9fa3f151dfc5d311ae6cdf
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
History
Michael Sartain f1120d5206 Add protected to bGdbIndexSection bool
#jira none
#rb Brandon.Schaefer, Arciel.Rekman

[CL 11567407 by Michael Sartain in 4.25 branch]
2020-02-20 13:10:45 -05:00
..
Android
Update Android toolchain to NDK 21 (20 also supported for x86_64) additional files
2020-02-19 17:24:59 -05:00
HoloLens
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
IOS
Fixed iOS toolchain crash with missing provision
2020-02-18 02:02:29 -05:00
Linux
Add protected to bGdbIndexSection bool
2020-02-20 13:10:45 -05:00
Lumin
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Mac
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
TVOS
When staging, set the CFBundleExecutable Info.plist entry to include Client when packaging IOS and TVOS Client C++ targets from PC. Previously it was only set for the stub and then it got overwritten by the stage version when merging plists.
2020-01-30 05:14:28 -05:00
Windows
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
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