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UnrealEngineUWP
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0e4f348199c38d8d81258acd85df0b68b277ab5e
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
Ben Marsh
0e4f348199
Horde: Move IStorageClient implementations into the EpicGames.Horde.Storage.Clients namespace.
...
[CL 27738432 by Ben Marsh in ue5-main branch]
2023-09-09 10:14:12 -04:00
..
Properties
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Scripts
Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
2023-09-08 12:55:33 -04:00
Tasks
Horde: Move IStorageClient implementations into the EpicGames.Horde.Storage.Clients namespace.
2023-09-09 10:14:12 -04:00
BgCondition.cs
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BgGraphBuilder.cs
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BgNodeExecutor.cs
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BgSchema.cs
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BgScriptNode.cs
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BgScriptReader.cs
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BgScriptWriter.cs
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BgTask.cs
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BuildGraph.Automation.csproj
Fixing vulnerable NuGet deps.
2023-09-08 12:44:45 -04:00
BuildGraph.cs
BuildGraph: Add an <OnExit> task which schedules a shell command to be executed once a step is finished. When run on Horde, the command is guaranteed to be executed even if UAT terminates.
2023-06-02 12:12:37 -04:00
JobContext.cs
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Task.cs
BuildGraph: Allow scheduling tasks to run on lease cleanup, when executing on Horde.
2023-06-08 14:55:24 -04:00
TempStorage.cs
Allow Info.plist and CodeResource files inside .app bundles to be different during horde jobs
2023-07-24 07:54:43 -04:00