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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0e18ea7e8153eec94e87a110695c54546777976f
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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jason hoerner 0e18ea7e81 Shader Preprocessor: Roll TEXT macro substitution into the C preprocessor step, via custom macro callback feature, making it effectively free. Saves 3% overall on preprocess, but also represents a simplification by reducing the number of unique preprocess passes.
#jira UE-198496
#rnx
#rb dan.elksnitis yuriy.odonnell jason.nadro

[CL 29100104 by jason hoerner in ue5-main branch]
2023-10-25 16:01:11 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
…
VulkanBackend.h
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VulkanGlslangBridge.cpp
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VulkanShaderCompiler.cpp
Shader Preprocessor: Roll TEXT macro substitution into the C preprocessor step, via custom macro callback feature, making it effectively free. Saves 3% overall on preprocess, but also represents a simplification by reducing the number of unique preprocess passes.
2023-10-25 16:01:11 -04:00
VulkanShaderFormat.cpp
Moving more platforms to use ShaderParameterParser in the compile step.
2023-10-11 03:20:39 -04:00
VulkanShaderFormat.h
VulkanRHI: Start a clean up of the VulkanShaderCompiler, small steps at first (WIP). Reduce parameters in shader compilation functions by batching them together in a struct (more params coming with RT). Remove FCompilerInfo class. Replace repeated loops with lambdas.
2023-08-04 23:59:50 -04:00
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