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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0dfed3f566420008a4100c8fdbaa797403e7792c
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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steve robb 06415246c7 Undo //Fortnite/Main/Engine/Source/Runtime/CoreUObject/Public/Templates/Casts.h changelist 22133987
- potential crash fix

#rb none
#preflight none

[CL 22203041 by steve robb in ue5-main branch]
2022-09-27 06:54:47 -04:00
..
AssetRegistry
Remove deprecated fields containing full object path names from when stripping editoronly content to enable memory savings.
2022-09-27 03:23:07 -04:00
Blueprint
Removing uses of master/slave found in CoreUObject with base folder Runtime and User Defined Enums
2022-08-10 14:04:01 -04:00
Internationalization
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
Misc
Deprecate FNames containing full object paths.
2022-09-20 00:46:13 -04:00
Serialization
MeshDescription: In addition to applying the package's CustomVersions when deserializing MeshDescription out of BulkData, also apply the UEVersion and LicenseeUEVersion.
2022-09-19 13:01:00 -04:00
Templates
Undo //Fortnite/Main/Engine/Source/Runtime/CoreUObject/Public/Templates/Casts.h changelist 22133987
2022-09-27 06:54:47 -04:00
UObject
Remove deprecated fields containing full object path names from when stripping editoronly content to enable memory savings.
2022-09-27 03:23:07 -04:00
CoreUObject.h
…
CoreUObjectSharedPCH.h
…
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