Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/AnimationModifiers.Build.cs
jurre debaare 4f8c9cc5fc REDO: UEFN - Users are able to apply Animation Modifiers via the right-click context menu
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#rb Thomas.Sarkanen
#preflight 6332c289a4769ad714e78a8c

[CL 22206223 by jurre debaare in ue5-main branch]
2022-09-27 10:55:17 -04:00

34 lines
850 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationModifiers : ModuleRules
{
public AnimationModifiers(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"MainFrame",
"PropertyEditor",
"Kismet",
"AssetTools",
"ClassViewer",
"AssetRegistry",
"AnimationBlueprintLibrary",
"DeveloperSettings",
"ContentBrowser",
"ToolMenus"
}
);
}
}