Files
UnrealEngineUWP/Engine/Shaders/Shared/RaytracingDebugDefinitions.h
aleksander netzel 5320802344 New RayTracingDebug modes:
* "Dynamic Instances" - shows instances that go through dynamic path in green and all others in red
* "Proxy Type" - shows instances colored by proxy type hash
* "Picker" - allows picking instances/triangles with a mouse to show BLAS and instance info.

#rb Yuriy.Odonnell
#preflight 62d50b99d54af4b9a223b388

[CL 21143807 by aleksander netzel in ue5-main branch]
2022-07-18 04:31:36 -04:00

49 lines
2.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*================================================================================================
RayTracingDebugDefinitions.ush: used in ray tracing debug shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
#define RAY_TRACING_DEBUG_VIZ_RADIANCE 0
#define RAY_TRACING_DEBUG_VIZ_WORLD_NORMAL 1
#define RAY_TRACING_DEBUG_VIZ_BASE_COLOR 2
#define RAY_TRACING_DEBUG_VIZ_DIFFUSE_COLOR 3
#define RAY_TRACING_DEBUG_VIZ_SPECULAR_COLOR 4
#define RAY_TRACING_DEBUG_VIZ_OPACITY 5
#define RAY_TRACING_DEBUG_VIZ_METALLIC 6
#define RAY_TRACING_DEBUG_VIZ_SPECULAR 7
#define RAY_TRACING_DEBUG_VIZ_ROUGHNESS 8
#define RAY_TRACING_DEBUG_VIZ_IOR 9
#define RAY_TRACING_DEBUG_VIZ_SHADING_MODEL 10
#define RAY_TRACING_DEBUG_VIZ_BLENDING_MODE 11
#define RAY_TRACING_DEBUG_VIZ_LIGHTING_CHANNEL_MASK 12
#define RAY_TRACING_DEBUG_VIZ_CUSTOM_DATA 13
#define RAY_TRACING_DEBUG_VIZ_GBUFFER_AO 14
#define RAY_TRACING_DEBUG_VIZ_INDIRECT_IRRADIANCE 15
#define RAY_TRACING_DEBUG_VIZ_WORLD_POSITION 16
#define RAY_TRACING_DEBUG_VIZ_HITKIND 17
#define RAY_TRACING_DEBUG_VIZ_BARYCENTRICS 18
#define RAY_TRACING_DEBUG_VIZ_PRIMARY_RAYS 19
#define RAY_TRACING_DEBUG_VIZ_WORLD_TANGENT 20
#define RAY_TRACING_DEBUG_VIZ_ANISOTROPY 21
#define RAY_TRACING_DEBUG_VIZ_INSTANCES 22
#define RAY_TRACING_DEBUG_VIZ_PERFORMANCE 23
#define RAY_TRACING_DEBUG_VIZ_TRIANGLES 24
#define RAY_TRACING_DEBUG_VIZ_FAR_FIELD 25
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_NODE 26
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_CLUSTER 27
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_TRIANGLE 28
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_ALL 29
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_STATISTICS 30
#define RAY_TRACING_DEBUG_VIZ_DYNAMIC_INSTANCES 31
#define RAY_TRACING_DEBUG_VIZ_PROXY_TYPE 32
#define RAY_TRACING_DEBUG_VIZ_PICKER 33
#define RAY_TRACING_DEBUG_PICKER_DOMAIN_TRIANGLE 0
#define RAY_TRACING_DEBUG_PICKER_DOMAIN_INSTANCE 1
#define RAY_TRACING_DEBUG_PICKER_DOMAIN_SEGMENT 2