Files
UnrealEngineUWP/Engine/Config/ConfigRedirects.ini
jason walter 9ce0f33c49 Rename Whitelist to Allowlist and update config redirects.
#jira UE-131078
#rb nate.strohmyer
[FYI] robb.surridge
#preflight 63238dc4600516561b1c3176

[CL 22052234 by jason walter in ue5-main branch]
2022-09-16 12:44:27 -04:00

34 lines
1.6 KiB
INI

;; This file contains a list of remaps/redirects for config file Sections and Keys, so Epic can make changes
;; to the Engine without breaking licensee .ini files.
;;
;; The config system will remap the names on load, so any saving will use the new names, but with .ini files
;; often being checked into source control, and ini saving can be differential against sections in other files,
;; it's safest to have a human fixup the ini files.
;;
;; To that end, any remaps that happen will be Warnings in C# utilites, C++ console commands, and in the Editor Message Log.
;;
;; The main intention of this file is to allow Epic to change section/key names without breaking licensee config files. So,
;; it's not expected that licensees would need to modify this file - instead, licensees can fix up their config files directly
;; instead of modifying a config file like this one.
;;
;; This first section contains a list of section names to be remapped. All other sections are the name of a section that contains
;; one of more keys to remap/redirect, followed up the old and new name of the keys to remap
[SectionNameRemap]
;OldSection=NewSection
;; This will look in sections named [Staging] and remap WhitelistConfigFiles to AllowedConfigFiles, etc
[Staging]
WhitelistConfigFiles=AllowedConfigFiles
BlacklistConfigFiles=DisallowedConfigFiles
WhitelistDirectories=AllowedDirectories
BlacklistLocalizationTargets=DisallowedLocalizationTargets
[/Script/UnrealEd.ProjectPackagingSettings]
IniKeyBlacklist=IniKeyDenylist
IniSectionBlacklist=IniSectionDenylist
[/Script/Engine.RPCDoSDetectionConfig]
RPCBlockWhitelist=RPCBlockAllowlist