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0dcaff90dba50200c8df6dfb1663d5020fc3272e
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateCore
/
Private
History
Patrick Boutot
5f1e91106b
Slate: Convert SCompoundWidget Attributes into SlateAttributes.
...
#jira UE-109146 [CL 15664716 by Patrick Boutot in ue5-main branch]
2021-03-10 07:13:29 -04:00
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Animation
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Application
Slate: Fix some implicit conversion.
2021-02-17 07:26:46 -04:00
Brushes
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Debugging
Slate: Add SlateAttribute info to the Slate.Debug.LogAllWidgets command.
2021-02-19 12:41:09 -04:00
FastUpdate
Slate: Fix crash with SlateAttribute and GlobalInvalidation when the ChildOrder is bigger than the itterator index.
2021-02-22 16:27:49 -04:00
Fonts
Fix CIS unity build
2021-03-09 12:47:27 -04:00
Input
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
2020-12-11 14:21:20 -04:00
Layout
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Rendering
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
Sound
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Styling
Slate: Fix implicit cast in Font code. Put ensure where code assumes the conversation is correct.
2021-03-08 18:14:13 -04:00
Test
Slate: Improvement to the SlateAttribute API. Add FSlateDeprecatedTAttribute and SLATE_ADD_MEMBER_ATTRIBUTE_DEFINITION_WITH_NAME to work with deprecated attribute. Add TSlateMemberAttributeReference to help user of a widget, they do not need to provide the correct this pointer and prevent assigning the attribute directly.
2021-03-09 12:09:15 -04:00
Textures
Blueprint icon and style update.
2021-01-04 16:35:21 -04:00
Trace
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Types
Slate: Improvement to the SlateAttribute API. Add FSlateDeprecatedTAttribute and SLATE_ADD_MEMBER_ATTRIBUTE_DEFINITION_WITH_NAME to work with deprecated attribute. Add TSlateMemberAttributeReference to help user of a widget, they do not need to provide the correct this pointer and prevent assigning the attribute directly.
2021-03-09 12:09:15 -04:00
Widgets
Slate: Convert SCompoundWidget Attributes into SlateAttributes.
2021-03-10 07:13:29 -04:00
Children.cpp
…
SlateCoreClasses.cpp
Slate: First implementation of SlateAttribute. SlateAttribute makes the attribute system viable for invalidation and more performance-friendly while keeping the benefits of attributes intact. They are updated once per frame before the Prepass. If the cached value of the SlateAttribute changes, then it will invalidate the widget. The feature works in slow path but not quite in fast (child order invalidation may cause infinit loop, deactivated for now).
2021-01-25 11:27:32 -04:00
SlateCoreModule.cpp
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SlotBase.cpp
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