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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0dcaff90dba50200c8df6dfb1663d5020fc3272e
UnrealEngineUWP/Engine/Source/Runtime/Projects/Private
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ionut matasaru 6e00b66460 Fixed duplicated "ConfigureEnabledPluginForCurrentTarget" cpu timer and added few more SCOPED_BOOT_TIMING in FPluginManager::ConfigureEnabledPlugins().
#rb Danny.Couture

[CL 15623504 by ionut matasaru in ue5-main branch]
2021-03-05 08:51:11 -04:00
..
CustomBuildSteps.cpp
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LocalizationDescriptor.cpp
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ModuleDescriptor.cpp
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PluginDescriptor.cpp
Plugin editing refactors, game feature UX improvements
2021-02-27 03:58:53 -04:00
PluginManager.cpp
Fixed duplicated "ConfigureEnabledPluginForCurrentTarget" cpu timer and added few more SCOPED_BOOT_TIMING in FPluginManager::ConfigureEnabledPlugins().
2021-03-05 08:51:11 -04:00
PluginManager.h
Add IPluginmanager::GetLastCompletedLoadingPhase to support registering with OnLoadingPhaseComplete only if required loading phase has not yet happened.
2021-01-13 20:49:35 -04:00
PluginManifest.cpp
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PluginReferenceDescriptor.cpp
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ProjectDescriptor.cpp
- Fixed support for a project with all platforms supported, but with a Platforms subdirectory, would treat those Platforms as the onjly supported platforms
2021-02-02 19:58:51 -04:00
ProjectManager.cpp
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ProjectManager.h
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ProjectsModule.cpp
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