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0dcaff90dba50200c8df6dfb1663d5020fc3272e
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
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Aris Theophanidis 6d430aebf9 [Navigation] Addition of ARecastNavMesh::FindEdges() method to collect navmesh wall edges
#review @Mikko.Mononen
#rb Mikko.Mononen
#jira UE-106848

[CL 15518116 by Aris Theophanidis in ue5-main branch]
2021-02-24 14:46:29 -04:00
..
NavMeshBoundsVolume.h
…
NavMeshPath.h
…
NavMeshRenderingComponent.h
Merge Release-Engine-Staging to Main @ CL# 15151250
2021-01-21 16:22:06 -04:00
NavTestRenderingComponent.h
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PImplRecastNavMesh.h
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
RecastHelpers.h
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RecastInternalDebugData.cpp
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RecastInternalDebugData.h
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RecastNavMesh.h
[Navigation] Addition of ARecastNavMesh::FindEdges() method to collect navmesh wall edges
2021-02-24 14:46:29 -04:00
RecastNavMeshDataChunk.h
[Navigation WP] Properly using the vertical bounds of the collected tiles as the NavigationDataChunkActor bounds
2020-11-03 10:20:13 -04:00
RecastNavMeshGenerator.h
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
RecastQueryFilter.h
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
RecastVersion.h
…
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