Files
UnrealEngineUWP/Engine/Source/Runtime/Interchange
Zousar Shaker a886513951 Address issues surfaced by initial lazy resolve testing:
1) Skinned mesh component shouldn't dereference skeletal mesh reference during destruction if there's a chance that is an unresolved reference.
2) Ensure that InterchangeManager doesn't use the *ByHash API without ensuring that it is using the same type hash function as in the TSet its operating on

#rb devin.doucette

[CL 15491460 by Zousar Shaker in ue5-main branch]
2021-02-22 13:37:44 -04:00
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