Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
JeanFrancois Dube 978c409e32 Fix SPropertyEditorAsset to properly handle SoftObjectPtr for partitioned worlds by testing existence of the unloaded actors instead of failing if the world is loaded but not the actor.
Also hide the browse button on SoftObjectPtr properties when in a partitioned world, as it used to load the corresponding sublevel. This could be replaced with a "load referenced actor" button in the future.

#rb richard.malo
#robomerge[STARSHIP] Release-5.0-EarlyAccess

[CL 15675812 by JeanFrancois Dube in ue5-main branch]
2021-03-11 08:52:37 -04:00
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