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0dcaff90dba50200c8df6dfb1663d5020fc3272e
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
AnimGraphRuntime
/
Public
History
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
...
This represents UE4/Main @ 15601601 [CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
..
AnimNodes
Use triangulation at runtime in BlendSpace. This is coupled with changes to the BlendSpace UI.
2021-03-05 13:37:08 -04:00
AnimNotifies
…
BoneControllers
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
RBF
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
AnimationCustomVersion.h
…
AnimCustomInstanceHelper.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
AnimGraphRuntimeTrace.h
BlendSpace 2.0: Blendspace Graph Node
2021-01-25 08:43:19 -04:00
AnimSequencerInstance.h
Sequencer: NLA fix for child bone rotations
2020-10-27 19:09:18 -04:00
AnimSequencerInstanceProxy.h
Sequencer: NLA fix for child bone rotations
2020-10-27 19:09:18 -04:00
CommonAnimationLibrary.h
…
CommonAnimationTypes.h
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KismetAnimationLibrary.h
Move CalculateDirection to KismetAnimationLibrary
2021-02-17 07:22:39 -04:00
KismetAnimationTypes.h
…
PlayMontageCallbackProxy.h
…
SequencerAnimationSupport.h
Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
2020-02-14 13:57:22 -05:00