Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Log/MainWindow.Log.cs
andrey yamashev 31f5a69760 Added RenderSync log category to the nDisplayLauncher 'Log' tab
#jira none
#rb none
#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 11558975 in //UE4/Release-4.24/... via CL 11558976 via CL 11558977
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)

[CL 11581427 by andrey yamashev in Main branch]
2020-02-21 19:26:13 -05:00

79 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Windows;
namespace nDisplayLauncher
{
public enum UE4LogVerbosity
{
All = 0,
Verbose,
Log,
Display,
Warning,
Error,
Fatal
}
public partial class MainWindow
{
private void InitializeLog()
{
CtrlLogTab.DataContext = TheLauncher;
}
private void ctrlBtnSetVerbosityAll_Click(object sender, RoutedEventArgs e)
{
UE4LogVerbosity Verbosity = UE4LogVerbosity.Log;
if (sender == ctrlBtnSetVerbosityAll)
{
Verbosity = UE4LogVerbosity.All;
}
else if (sender == ctrlBtnSetVerbosityVerbose)
{
Verbosity = UE4LogVerbosity.Verbose;
}
else if (sender == ctrlBtnSetVerbosityLog)
{
Verbosity = UE4LogVerbosity.Log;
}
else if (sender == ctrlBtnSetVerbosityDisplay)
{
Verbosity = UE4LogVerbosity.Display;
}
else if (sender == ctrlBtnSetVerbosityWarning)
{
Verbosity = UE4LogVerbosity.Warning;
}
else if (sender == ctrlBtnSetVerbosityError)
{
Verbosity = UE4LogVerbosity.Error;
}
else if (sender == ctrlBtnSetVerbosityFatal)
{
Verbosity = UE4LogVerbosity.Fatal;
}
else
{
return;
}
TheLauncher.SelectedVerbocityPlugin = Verbosity;
TheLauncher.SelectedVerbocityEngine = Verbosity;
TheLauncher.SelectedVerbocityConfig = Verbosity;
TheLauncher.SelectedVerbocityCluster = Verbosity;
TheLauncher.SelectedVerbocityGame = Verbosity;
TheLauncher.SelectedVerbocityGameMode = Verbosity;
TheLauncher.SelectedVerbocityInput = Verbosity;
TheLauncher.SelectedVerbocityVrpn = Verbosity;
TheLauncher.SelectedVerbocityNetwork = Verbosity;
TheLauncher.SelectedVerbocityNetworkMsg = Verbosity;
TheLauncher.SelectedVerbocityRender = Verbosity;
TheLauncher.SelectedVerbocityRenderSync = Verbosity;
TheLauncher.SelectedVerbocityBlueprint = Verbosity;
}
}
}