You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira none #rb none #lockdown simon.tourangeau #ROBOMERGE-SOURCE: CL 11558975 in //UE4/Release-4.24/... via CL 11558976 via CL 11558977 #ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218) [CL 11581427 by andrey yamashev in Main branch]
79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System.Windows;
|
|
|
|
|
|
namespace nDisplayLauncher
|
|
{
|
|
public enum UE4LogVerbosity
|
|
{
|
|
All = 0,
|
|
Verbose,
|
|
Log,
|
|
Display,
|
|
Warning,
|
|
Error,
|
|
Fatal
|
|
}
|
|
|
|
public partial class MainWindow
|
|
{
|
|
private void InitializeLog()
|
|
{
|
|
CtrlLogTab.DataContext = TheLauncher;
|
|
}
|
|
|
|
private void ctrlBtnSetVerbosityAll_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
UE4LogVerbosity Verbosity = UE4LogVerbosity.Log;
|
|
|
|
if (sender == ctrlBtnSetVerbosityAll)
|
|
{
|
|
Verbosity = UE4LogVerbosity.All;
|
|
}
|
|
else if (sender == ctrlBtnSetVerbosityVerbose)
|
|
{
|
|
Verbosity = UE4LogVerbosity.Verbose;
|
|
}
|
|
else if (sender == ctrlBtnSetVerbosityLog)
|
|
{
|
|
Verbosity = UE4LogVerbosity.Log;
|
|
}
|
|
else if (sender == ctrlBtnSetVerbosityDisplay)
|
|
{
|
|
Verbosity = UE4LogVerbosity.Display;
|
|
}
|
|
else if (sender == ctrlBtnSetVerbosityWarning)
|
|
{
|
|
Verbosity = UE4LogVerbosity.Warning;
|
|
}
|
|
else if (sender == ctrlBtnSetVerbosityError)
|
|
{
|
|
Verbosity = UE4LogVerbosity.Error;
|
|
}
|
|
else if (sender == ctrlBtnSetVerbosityFatal)
|
|
{
|
|
Verbosity = UE4LogVerbosity.Fatal;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
TheLauncher.SelectedVerbocityPlugin = Verbosity;
|
|
TheLauncher.SelectedVerbocityEngine = Verbosity;
|
|
TheLauncher.SelectedVerbocityConfig = Verbosity;
|
|
TheLauncher.SelectedVerbocityCluster = Verbosity;
|
|
TheLauncher.SelectedVerbocityGame = Verbosity;
|
|
TheLauncher.SelectedVerbocityGameMode = Verbosity;
|
|
TheLauncher.SelectedVerbocityInput = Verbosity;
|
|
TheLauncher.SelectedVerbocityVrpn = Verbosity;
|
|
TheLauncher.SelectedVerbocityNetwork = Verbosity;
|
|
TheLauncher.SelectedVerbocityNetworkMsg = Verbosity;
|
|
TheLauncher.SelectedVerbocityRender = Verbosity;
|
|
TheLauncher.SelectedVerbocityRenderSync = Verbosity;
|
|
TheLauncher.SelectedVerbocityBlueprint = Verbosity;
|
|
}
|
|
}
|
|
}
|