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kDOPTree - Fix lost precision in mean/variance computation when accumulating using a float Would end up crashing with an OoB access as the code would put all triangles on the left of the splitting plane, which was not expected Also optimized SplitTriangleList() to avoid going through the triangle list 6x... #rb richard.malo [CL 15388280 by Sebastien Lussier in ue5-main branch]