Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/CppDependencyCache.cs
Ben Marsh 6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00

541 lines
16 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
namespace UnrealBuildTool
{
/// <summary>
/// Reads the contents of C++ dependency files, and caches them for future iterations.
/// </summary>
class CppDependencyCache
{
/// <summary>
/// Contents of a single dependency file
/// </summary>
class DependencyInfo
{
public long LastWriteTimeUtc;
public string? ProducedModule;
public List<string>? ImportedModules;
public List<FileItem> Files;
public DependencyInfo(long LastWriteTimeUtc, string? ProducedModule, List<string>? ImportedModules, List<FileItem> Files)
{
this.LastWriteTimeUtc = LastWriteTimeUtc;
this.ProducedModule = ProducedModule;
this.ImportedModules = ImportedModules;
this.Files = Files;
}
public static DependencyInfo Read(BinaryArchiveReader Reader)
{
long LastWriteTimeUtc = Reader.ReadLong();
string ProducedModule = Reader.ReadString();
List<string> ImportedModules = Reader.ReadList(() => Reader.ReadString());
List<FileItem> Files = Reader.ReadList(() => Reader.ReadCompactFileItem());
return new DependencyInfo(LastWriteTimeUtc, ProducedModule, ImportedModules, Files);
}
public void Write(BinaryArchiveWriter Writer)
{
Writer.WriteLong(LastWriteTimeUtc);
Writer.WriteString(ProducedModule);
Writer.WriteList(ImportedModules, Module => Writer.WriteString(Module));
Writer.WriteList<FileItem>(Files, File => Writer.WriteCompactFileItem(File));
}
}
/// <summary>
/// The current file version
/// </summary>
public const int CurrentVersion = 3;
/// <summary>
/// Location of this dependency cache
/// </summary>
FileReference Location;
/// <summary>
/// Directory for files to cache dependencies for.
/// </summary>
DirectoryReference BaseDir;
/// <summary>
/// The parent cache.
/// </summary>
CppDependencyCache? Parent;
/// <summary>
/// Map from file item to dependency info
/// </summary>
ConcurrentDictionary<FileItem, DependencyInfo> DependencyFileToInfo = new ConcurrentDictionary<FileItem, DependencyInfo>();
/// <summary>
/// Whether the cache has been modified and needs to be saved
/// </summary>
bool bModified;
/// <summary>
/// Static cache of all constructed dependency caches
/// </summary>
static Dictionary<FileReference, CppDependencyCache> Caches = new Dictionary<FileReference, CppDependencyCache>();
/// <summary>
/// Constructs a dependency cache. This method is private; call CppDependencyCache.Create() to create a cache hierarchy for a given project.
/// </summary>
/// <param name="Location">File to store the cache</param>
/// <param name="BaseDir">Base directory for files that this cache should store data for</param>
/// <param name="Parent">The parent cache to use</param>
private CppDependencyCache(FileReference Location, DirectoryReference BaseDir, CppDependencyCache? Parent)
{
this.Location = Location;
this.BaseDir = BaseDir;
this.Parent = Parent;
if (FileReference.Exists(Location))
{
Read();
}
}
/// <summary>
/// Gets the produced module from a dependencies file
/// </summary>
/// <param name="InputFile">The dependencies file</param>
/// <param name="OutModule">The produced module name</param>
/// <returns>True if a produced module was found</returns>
public bool TryGetProducedModule(FileItem InputFile, [NotNullWhen(true)] out string? OutModule)
{
DependencyInfo? Info;
if (TryGetDependencyInfo(InputFile, out Info) && Info.ProducedModule != null)
{
OutModule = Info.ProducedModule;
return true;
}
else
{
OutModule = null;
return false;
}
}
/// <summary>
/// Attempts to get a list of imported modules for the given file
/// </summary>
/// <param name="InputFile">The dependency file to query</param>
/// <param name="OutImportedModules">List of imported modules</param>
/// <returns>True if a list of imported modules was obtained</returns>
public bool TryGetImportedModules(FileItem InputFile, [NotNullWhen(true)] out List<string>? OutImportedModules)
{
DependencyInfo? Info;
if (TryGetDependencyInfo(InputFile, out Info))
{
OutImportedModules = Info.ImportedModules;
return OutImportedModules != null;
}
else
{
OutImportedModules = null;
return false;
}
}
/// <summary>
/// Attempts to read the dependencies from the given input file
/// </summary>
/// <param name="InputFile">File to be read</param>
/// <param name="OutDependencyItems">Receives a list of output items</param>
/// <returns>True if the input file exists and the dependencies were read</returns>
public bool TryGetDependencies(FileItem InputFile, [NotNullWhen(true)] out List<FileItem>? OutDependencyItems)
{
DependencyInfo? Info;
if (TryGetDependencyInfo(InputFile, out Info))
{
OutDependencyItems = Info.Files;
return true;
}
else
{
OutDependencyItems = null;
return false;
}
}
/// <summary>
/// Attempts to read the dependencies from the given input file
/// </summary>
/// <param name="InputFile">File to be read</param>
/// <param name="OutInfo">The dependency info</param>
/// <returns>True if the input file exists and the dependencies were read</returns>
private bool TryGetDependencyInfo(FileItem InputFile, [NotNullWhen(true)] out DependencyInfo? OutInfo)
{
if (!InputFile.Exists)
{
OutInfo = null;
return false;
}
try
{
return TryGetDependencyInfoInternal(InputFile, out OutInfo);
}
catch (Exception Ex)
{
Log.TraceLog("Unable to read {0}:\n{1}", InputFile, ExceptionUtils.FormatExceptionDetails(Ex));
OutInfo = null;
return false;
}
}
/// <summary>
/// Attempts to read dependencies from the given file.
/// </summary>
/// <param name="InputFile">File to be read</param>
/// <param name="OutInfo">The dependency info</param>
/// <returns>True if the input file exists and the dependencies were read</returns>
private bool TryGetDependencyInfoInternal(FileItem InputFile, [NotNullWhen(true)] out DependencyInfo? OutInfo)
{
if (Parent != null && !InputFile.Location.IsUnderDirectory(BaseDir))
{
return Parent.TryGetDependencyInfoInternal(InputFile, out OutInfo);
}
else
{
DependencyInfo? Info;
if (!DependencyFileToInfo.TryGetValue(InputFile, out Info) || InputFile.LastWriteTimeUtc.Ticks > Info.LastWriteTimeUtc)
{
Info = ReadDependencyInfo(InputFile);
DependencyFileToInfo.TryAdd(InputFile, Info);
bModified = true;
}
OutInfo = Info;
return true;
}
}
/// <summary>
/// Creates a cache hierarchy for a particular target
/// </summary>
/// <param name="ProjectFile">Project file for the target being built</param>
/// <param name="TargetName">Name of the target</param>
/// <param name="Platform">Platform being built</param>
/// <param name="Configuration">Configuration being built</param>
/// <param name="TargetType">The target type</param>
/// <param name="Architecture">The target architecture</param>
/// <returns>Dependency cache hierarchy for the given project</returns>
public static CppDependencyCache CreateHierarchy(FileReference? ProjectFile, string TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, string Architecture)
{
CppDependencyCache Cache = null!;
if (ProjectFile == null || !UnrealBuildTool.IsEngineInstalled())
{
string AppName;
if (TargetType == TargetType.Program)
{
AppName = TargetName;
}
else
{
AppName = UEBuildTarget.GetAppNameForTargetType(TargetType);
}
FileReference EngineCacheLocation = FileReference.Combine(UnrealBuildTool.EngineDirectory, UEBuildTarget.GetPlatformIntermediateFolder(Platform, Architecture), AppName, Configuration.ToString(), "DependencyCache.bin");
Cache = FindOrAddCache(EngineCacheLocation, UnrealBuildTool.EngineDirectory, Cache);
}
if (ProjectFile != null)
{
FileReference ProjectCacheLocation = FileReference.Combine(ProjectFile.Directory, UEBuildTarget.GetPlatformIntermediateFolder(Platform, Architecture), TargetName, Configuration.ToString(), "DependencyCache.bin");
Cache = FindOrAddCache(ProjectCacheLocation, ProjectFile.Directory, Cache);
}
return Cache;
}
/// <summary>
/// Reads a cache from the given location, or creates it with the given settings
/// </summary>
/// <param name="Location">File to store the cache</param>
/// <param name="BaseDir">Base directory for files that this cache should store data for</param>
/// <param name="Parent">The parent cache to use</param>
/// <returns>Reference to a dependency cache with the given settings</returns>
static CppDependencyCache FindOrAddCache(FileReference Location, DirectoryReference BaseDir, CppDependencyCache? Parent)
{
lock (Caches)
{
CppDependencyCache? Cache;
if (Caches.TryGetValue(Location, out Cache))
{
Debug.Assert(Cache.BaseDir == BaseDir);
Debug.Assert(Cache.Parent == Parent);
}
else
{
Cache = new CppDependencyCache(Location, BaseDir, Parent);
Caches.Add(Location, Cache);
}
return Cache;
}
}
/// <summary>
/// Save all the caches that have been modified
/// </summary>
public static void SaveAll()
{
Parallel.ForEach(Caches.Values, Cache => { if (Cache.bModified) { Cache.Write(); } });
}
/// <summary>
/// Reads data for this dependency cache from disk
/// </summary>
private void Read()
{
try
{
using (BinaryArchiveReader Reader = new BinaryArchiveReader(Location))
{
int Version = Reader.ReadInt();
if (Version != CurrentVersion)
{
Log.TraceLog("Unable to read dependency cache from {0}; version {1} vs current {2}", Location, Version, CurrentVersion);
return;
}
int Count = Reader.ReadInt();
for (int Idx = 0; Idx < Count; Idx++)
{
FileItem File = Reader.ReadFileItem();
DependencyFileToInfo[File] = DependencyInfo.Read(Reader);
}
}
}
catch (Exception Ex)
{
Log.TraceWarning("Unable to read {0}. See log for additional information.", Location);
Log.TraceLog("{0}", ExceptionUtils.FormatExceptionDetails(Ex));
}
}
/// <summary>
/// Writes data for this dependency cache to disk
/// </summary>
private void Write()
{
DirectoryReference.CreateDirectory(Location.Directory);
using (FileStream Stream = File.Open(Location.FullName, FileMode.Create, FileAccess.Write, FileShare.Read))
{
using (BinaryArchiveWriter Writer = new BinaryArchiveWriter(Stream))
{
Writer.WriteInt(CurrentVersion);
Writer.WriteInt(DependencyFileToInfo.Count);
foreach (KeyValuePair<FileItem, DependencyInfo> Pair in DependencyFileToInfo)
{
Writer.WriteFileItem(Pair.Key);
Pair.Value.Write(Writer);
}
}
}
bModified = false;
}
/// <summary>
/// Reads dependencies from the given file.
/// </summary>
/// <param name="InputFile">The file to read from</param>
/// <returns>List of included dependencies</returns>
static DependencyInfo ReadDependencyInfo(FileItem InputFile)
{
if (InputFile.HasExtension(".d"))
{
string Text = FileReference.ReadAllText(InputFile.Location);
List<string> Tokens = new List<string>();
StringBuilder Token = new StringBuilder();
for (int Idx = 0; TryReadMakefileToken(Text, ref Idx, Token);)
{
Tokens.Add(Token.ToString());
}
int TokenIdx = 0;
while (TokenIdx < Tokens.Count && Tokens[TokenIdx] == "\n")
{
TokenIdx++;
}
if (TokenIdx + 1 >= Tokens.Count || Tokens[TokenIdx + 1] != ":")
{
throw new BuildException("Unable to parse dependency file");
}
TokenIdx += 2;
List<FileItem> NewDependencyFiles = new List<FileItem>();
for (; TokenIdx < Tokens.Count && Tokens[TokenIdx] != "\n"; TokenIdx++)
{
NewDependencyFiles.Add(FileItem.GetItemByPath(Tokens[TokenIdx]));
}
while (TokenIdx < Tokens.Count && Tokens[TokenIdx] == "\n")
{
TokenIdx++;
}
if (TokenIdx != Tokens.Count)
{
throw new BuildException("Unable to parse dependency file");
}
return new DependencyInfo(InputFile.LastWriteTimeUtc.Ticks, null, null, NewDependencyFiles);
}
else if (InputFile.HasExtension(".txt"))
{
string[] Lines = FileReference.ReadAllLines(InputFile.Location);
HashSet<FileItem> DependencyItems = new HashSet<FileItem>();
foreach (string Line in Lines)
{
if (Line.Length > 0)
{
// Ignore *.tlh and *.tli files generated by the compiler from COM DLLs
if (!Line.EndsWith(".tlh", StringComparison.OrdinalIgnoreCase) && !Line.EndsWith(".tli", StringComparison.OrdinalIgnoreCase))
{
string FixedLine = Line.Replace("\\\\", "\\"); // ISPC outputs files with escaped slashes
DependencyItems.Add(FileItem.GetItemByPath(FixedLine));
}
}
}
return new DependencyInfo(InputFile.LastWriteTimeUtc.Ticks, null, null, DependencyItems.ToList());
}
else if (InputFile.HasExtension(".json"))
{
JsonObject Object = JsonObject.Read(InputFile.Location);
JsonObject Data;
if (!Object.TryGetObjectField("Data", out Data))
{
throw new BuildException("Missing 'Data' field in {0}", InputFile);
}
string ProducedModule;
Data.TryGetStringField("ProvidedModule", out ProducedModule);
string[] ImportedModules;
Data.TryGetStringArrayField("ImportedModules", out ImportedModules);
string[] Includes;
Data.TryGetStringArrayField("Includes", out Includes);
List<FileItem> Files = new List<FileItem>();
if (Includes != null)
{
foreach (string Include in Includes)
{
Files.Add(FileItem.GetItemByPath(Include));
}
}
return new DependencyInfo(InputFile.LastWriteTimeUtc.Ticks, ProducedModule, ImportedModules.ToList(), Files);
}
else
{
throw new BuildException("Unknown dependency list file type: {0}", InputFile);
}
}
/// <summary>
/// Attempts to read a single token from a makefile
/// </summary>
/// <param name="Text">Text to read from</param>
/// <param name="RefIdx">Current position within the file</param>
/// <param name="Token">Receives the token characters</param>
/// <returns>True if a token was read, false if the end of the buffer was reached</returns>
static bool TryReadMakefileToken(string Text, ref int RefIdx, StringBuilder Token)
{
Token.Clear();
int Idx = RefIdx;
for (; ; )
{
if (Idx == Text.Length)
{
return false;
}
// Skip whitespace
while (Text[Idx] == ' ' || Text[Idx] == '\t')
{
if (++Idx == Text.Length)
{
return false;
}
}
// Colon token
if (Text[Idx] == ':')
{
Token.Append(':');
RefIdx = Idx + 1;
return true;
}
// Check for a newline
if (Text[Idx] == '\r' || Text[Idx] == '\n')
{
Token.Append('\n');
RefIdx = Idx + 1;
return true;
}
// Check for an escaped newline
if (Text[Idx] == '\\' && Idx + 1 < Text.Length)
{
if (Text[Idx + 1] == '\n')
{
Idx += 2;
continue;
}
if (Text[Idx + 1] == '\r' && Idx + 2 < Text.Length && Text[Idx + 2] == '\n')
{
Idx += 3;
continue;
}
}
// Read a token. Special handling for drive letters on Windows!
for (; Idx < Text.Length; Idx++)
{
if (Text[Idx] == ' ' || Text[Idx] == '\t' || Text[Idx] == '\r' || Text[Idx] == '\n')
{
break;
}
if (Text[Idx] == ':' && Token.Length > 1)
{
break;
}
if (Text[Idx] == '\\' && Idx + 1 < Text.Length && Text[Idx + 1] == ' ')
{
Idx++;
}
Token.Append(Text[Idx]);
}
RefIdx = Idx;
return true;
}
}
}
}