Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UDKRemote/Classes/MainViewController.h
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

113 lines
3.1 KiB
Objective-C

// Copyright Epic Games, Inc. All Rights Reserved.
//
// MainViewController.h
// UDKRemote
//
// Created by jadams on 7/28/10.
//
#import "FlipsideViewController.h"
#import <Foundation/NSDictionary.h>
@class UDKRemoteAppDelegate;
@class CMMotionManager;
@class CMAttitude;
#define MAX_NUMBER_PORTS 5
@interface MainViewController : UIViewController <UINavigationControllerDelegate, FlipsideViewControllerDelegate, UIAccelerometerDelegate>
{
@private
/** Socket to send touch/tilt data through */
CFSocketRef PushSocket;
/** Socket to listen to data through */
CFSocketRef ReplySocket;
/** SocketAddr packaged in a CFDataRef */
CFDataRef SocketAddrData[MAX_NUMBER_PORTS];
/** Have we initialized the acceleration filter yet? */
BOOL bHasInitializedFilter;
/** Filtered acceleration (this all mimics UE3's iPhone accel stuff */
float FilteredAccelerometer[3];
/** Centered pitch and roll, for calibration */
float CenterPitch, CenterRoll;
/** If YES, the next acceleration function will take the current pitch and roll and make them "zero" */
BOOL bRecenterPitchAndRoll;
/** Async infight host resolution object */
CFHostRef ResolvingHost;
/** Run loop source for the reply socket, so we update it when recreating sockets */
CFRunLoopSourceRef ReplySource;
/** Block of data to push across, the bytes will be updated each push */
NSMutableData* PushData;
/** Unique ID per message, for ordering purposes */
unsigned short MessageID;
/** Cache the app delegate pointer */
UDKRemoteAppDelegate* AppDelegate;
/** Tag to give the next unique view */
int NextTag;
/** Track the touches that are known, to get a reusable ID */
UITouch* AllTouches[5];
/** Images for the touches */
UIImageView* TouchImageViews[5];
/** Count how many ping timers have fired without there being any replies */
int PingsWithoutReply;
/** Are we currently connected (as much as we can via UDP) */
BOOL bIsConnected;
}
/**
* Set the current tilt to be the "zero" rotation
*/
- (void)CalibrateTilt;
/**
* Flip the view to the back view
*/
-(void)FlipController:(BOOL)bIsAnimated sender:(id)sender;
- (IBAction)showInfo:(id)sender;
/**
* Resolve a network name to IP address
*/
- (BOOL)UpdateSocketAddr;
/**
* Label properties
*/
@property (nonatomic, retain) IBOutlet UILabel* HostNameLabel;
@property (nonatomic, retain) IBOutlet UILabel* ResolvedNameLabel;
@property (nonatomic, retain) IBOutlet UILabel* HelpLabel;
@property (nonatomic, retain) IBOutlet UINavigationController* NavController;
@property (nonatomic, retain) IBOutlet UIImageView* Background;
@property (nonatomic, retain) IBOutlet UIButton* InfoButton;
@property (nonatomic, retain) IBOutlet UILabel* Text1;
@property (nonatomic, retain) IBOutlet UILabel* Text2;
@property (retain) CMMotionManager* MotionManager;
@property (retain) CMAttitude* ReferenceAttitude;
@property (retain) NSTimer* MotionTimer;
@property (retain) NSTimer* PingTimer;
@property (retain) NSString* ResolvedAddrString;
@property (retain) NSMutableData* ReceiveData;
@property (nonatomic, retain) UIPopoverController *FlipsidePopoverController;
@end