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45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class DatasmithCADRuntimeTarget : TargetRules
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{
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public DatasmithCADRuntimeTarget(TargetInfo Target)
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: base(Target)
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{
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Type = TargetType.Program;
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SolutionDirectory = "Programs/Datasmith";
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LaunchModuleName = "DatasmithCADRuntime";
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SolutionDirectory = "Programs/Datasmith";
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//ExtraModuleNames.AddRange(new string[] { "CADInterfaces" });
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GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0");
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LinkType = TargetLinkType.Monolithic;
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bShouldCompileAsDLL = true;
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bBuildDeveloperTools = false;
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bBuildWithEditorOnlyData = false;
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bCompileChaos = false;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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bCompileICU = false;
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bDisableDebugInfo = false;
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bUseMallocProfiler = false;
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bUsePDBFiles = true;
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bUsesSlate = false;
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bHasExports = true;
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bIsBuildingConsoleApplication = true;
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bLegalToDistributeBinary = true;
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string EngineDir = @"..\.."; // relative to default destination, which is $(EngineDir)\Binaries\Win64
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ExeBinariesSubFolder = EngineDir + @"\Plugins\Enterprise\DatasmithCADImporter\Binaries\Win64\";
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}
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}
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