Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationTool.csproj
Ben Marsh 6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00

87 lines
4.3 KiB
XML

<Project>
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Exe</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<ApplicationManifest>app.manifest</ApplicationManifest>
<RootNamespace>AutomationTool</RootNamespace>
<AssemblyName>AutomationTool</AssemblyName>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<OutputPath>..\..\..\Binaries\DotNET\AutomationTool</OutputPath>
<EnableDefaultItems>false</EnableDefaultItems>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <!-- remove non english resource languages -->
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<Choose>
<When Condition="'$(IsOSX)'=='true'">
<PropertyGroup>
<!-- Set runtime identifier for osx so that it produces a app host executable (consistency with the other platforms) -->
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
</PropertyGroup>
</When>
<When Condition="'$(IsWindows)'=='true'">
<PropertyGroup>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
</When>
</Choose>
<ItemGroup>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
<Private>true</Private>
</Reference>
</ItemGroup>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk.WindowsDesktop" Condition="'$(IsWindows)'=='true'" />
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk.WindowsDesktop" Condition="'$(IsWindows)'=='true'" />
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" Condition="'$(IsWindows)'!='true'" />
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" Condition="'$(IsWindows)'!='true'" />
<Choose>
<When Condition="'$(IsWindows)'=='true'">
<PropertyGroup>
<!-- Reset output type back to a console application as the import of WindowsDesktop sets it to a windows executable -->
<OutputType>Exe</OutputType>
</PropertyGroup>
</When>
</Choose>
<ItemGroup>
<Compile Include="..\DotNETCommon\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<None Include="app.manifest">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Shared\EpicGames.Core\EpicGames.Core.csproj" />
<ProjectReference Include="..\UnrealBuildTool\UnrealBuildTool.csproj" />
<ProjectReference Include="AutomationUtils\AutomationUtils.Automation.csproj"><Private>true</Private></ProjectReference>
</ItemGroup>
<Import Project="AutomationTool.csproj.References" Condition="Exists('AutomationTool.csproj.References') And '$(AutomationToolProjectOnly)' == ''" />
</Project>