Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor
cedric caillaud 2bd90e36b1 Physics - Fix improper use of JointName as a way to find the child bone of the constraint
This was broken when using user created constraint ( in Physics Asset Editor ) that result in constraints named with "UserConstraint" prefix
This is mostly affecting SkeletalMeshComponent limit and motor related functions ( and constraint breaking functions ) as well as  potentially some physics assets editor selection behaviour
- Added GetChildBoneName() and GetParentBoneName() to FConstraintInstance for API clarity
- Fixed all UE code improperly using JointName and used GetChildBoneName instead

#jira FROST-1148
#rb chris.caulfield, shon.love, brice.criswell

[CL 15562767 by cedric caillaud in ue5-main branch]
2021-03-01 18:02:39 -04:00
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