You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This was broken when using user created constraint ( in Physics Asset Editor ) that result in constraints named with "UserConstraint" prefix This is mostly affecting SkeletalMeshComponent limit and motor related functions ( and constraint breaking functions ) as well as potentially some physics assets editor selection behaviour - Added GetChildBoneName() and GetParentBoneName() to FConstraintInstance for API clarity - Fixed all UE code improperly using JointName and used GetChildBoneName instead #jira FROST-1148 #rb chris.caulfield, shon.love, brice.criswell [CL 15562767 by cedric caillaud in ue5-main branch]