Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes
phillip kavan 4249ae08aa More groundwork for namespaces.
Change summary:
- Consolidated transient setting flags into UBlueprintEditorSettings; no longer dependent on UEditorExperimentalSettings. These continue to mirror the CVars for now. Also restored the sink function so that changing options will refresh the UI.
- Compiling a Blueprint will now inject the namespace into the class metadata if it is set on the UBlueprint asset.
- Added IsImportedType()/IsImportedObject() helper methods to FBlueprintNamepaceHelper.
- Added a CVar to provide a way to test the inclusion of parent class namespaces when checking scope; disabled by default for now to preserve current behavior.

#jira UE-108316

#ROBOMERGE-SOURCE: CL 15558978 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15558982 by phillip kavan in ue5-main branch]
2021-03-01 13:21:24 -04:00
..
2020-04-02 18:28:21 -04:00