Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompilerHandlerCollection.h
Thomas Sarkanen 8b3709fb28 Restricted anim BP compiler subsystem APIs
Removed direct access to currently compiling BP class to restrict unguarded mutation.
Const-corrected various accessors and overrides.
Moved UObject-based compiler subsystems to 'handlers' and removed UObject dependency.
Moved from set of virtual functions on subsystems/handlers to a restricted set of contexts passed to specific multicast delegates that handlers subscribe to.
Removed anim class subsystems.
Moved property access code to engine module (editor code is still in a plugin).
Fixed nativized builds where anim BPs have nativized/non-nativized classes in the hierarchy

#rb Dan.OConnor
#jira none

[CL 14278258 by Thomas Sarkanen in ue5-main branch]
2020-09-09 08:32:25 -04:00

24 lines
736 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IAnimBlueprintCompilerHandler.h"
#include "IAnimBlueprintCompilerHandlerCollection.h"
class FAnimBlueprintCompilerContext;
/** Handler collection for the anim blueprint compiler */
class FAnimBlueprintCompilerHandlerCollection : public IAnimBlueprintCompilerHandlerCollection
{
private:
friend class FAnimBlueprintCompilerContext;
void Initialize(FAnimBlueprintCompilerContext* InCompilerContext);
/** Get a named handler */
virtual IAnimBlueprintCompilerHandler* GetHandlerByName(FName InName) const override;
/** All the currently constructed handlers */
TMap<FName, TUniquePtr<IAnimBlueprintCompilerHandler>> Handlers;
};