Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompilerCreationContext.cpp
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

42 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintCompilerCreationContext.h"
#include "AnimBlueprintCompiler.h"
#include "EdGraph/EdGraphSchema.h"
FOnStartCompilingClass& FAnimBlueprintCompilerCreationContext::OnStartCompilingClass()
{
return CompilerContext->OnStartCompilingClassDelegate;
}
FOnPreProcessAnimationNodes& FAnimBlueprintCompilerCreationContext::OnPreProcessAnimationNodes()
{
return CompilerContext->OnPreProcessAnimationNodesDelegate;
}
FOnPostProcessAnimationNodes& FAnimBlueprintCompilerCreationContext::OnPostProcessAnimationNodes()
{
return CompilerContext->OnPostProcessAnimationNodesDelegate;
}
FOnPostExpansionStep& FAnimBlueprintCompilerCreationContext::OnPostExpansionStep()
{
return CompilerContext->OnPostExpansionStepDelegate;
}
FOnFinishCompilingClass& FAnimBlueprintCompilerCreationContext::OnFinishCompilingClass()
{
return CompilerContext->OnFinishCompilingClassDelegate;
}
FOnCopyTermDefaultsToDefaultObject& FAnimBlueprintCompilerCreationContext::OnCopyTermDefaultsToDefaultObject()
{
return CompilerContext->OnCopyTermDefaultsToDefaultObjectDelegate;
}
void FAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema(TSubclassOf<UEdGraphSchema> InGraphSchemaClass)
{
CompilerContext->KnownGraphSchemas.AddUnique(InGraphSchemaClass);
}