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UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public
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Andrew Grant 40e9576130 - Allow for each TargetPlatform class to set what DeviceProfile it uses while cooking (with this checkin: desktop = PlatformName, non-desktop = IniPlatformName)
(From Josh.Adams)

#rb josh.adams
#jira nojira

[CL 15645275 by Andrew Grant in ue5-main branch]
2021-03-08 16:25:33 -04:00
..
Common
- Allow for each TargetPlatform class to set what DeviceProfile it uses while cooking (with this checkin: desktop = PlatformName, non-desktop = IniPlatformName)
2021-03-08 16:25:33 -04:00
Interfaces
- Allow for each TargetPlatform class to set what DeviceProfile it uses while cooking (with this checkin: desktop = PlatformName, non-desktop = IniPlatformName)
2021-03-08 16:25:33 -04:00
ChildTextureFormat.h
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
InstalledPlatformInfo.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
TargetPlatform.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
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