Files
UnrealEngineUWP/Engine/Plugins/Developer/PropertyAccessNode/Source/PropertyAccessNode/PropertyAccessNode.Build.cs
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

31 lines
553 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PropertyAccessNode : ModuleRules
{
public PropertyAccessNode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"PropertyAccess",
"GraphEditor",
"BlueprintGraph",
"EditorStyle",
"Engine",
"UnrealEd",
"SlateCore",
"InputCore",
"KismetWidgets",
"KismetCompiler",
"PropertyAccessEditor",
"AnimGraph",
}
);
}
}