Files
UnrealEngineUWP/Engine/Config/Linux/DataDrivenPlatformInfo.ini
rolando caloca 19418d5c27 UE5EA - Enable byte buffer shaders on Vulkan
#rb Brandon.Schaefer
[FYI] Mihnea.Balta

#ROBOMERGE-SOURCE: CL 15573605 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15573612 by rolando caloca in ue5-main branch]
2021-03-02 16:23:17 -04:00

124 lines
2.5 KiB
INI

[DataDrivenPlatformInfo]
IniParent=Unix
GlobalIdentifier=115DE4FE241B465B970A872F3167492A
NormalIconPath=Launcher/Linux/Platform_Linux_24x
LargeIconPath=Launcher/Linux/Platform_Linux_128x
XLargeIconPath=
AutoSDKPath=Linux_x64
TutorialPath=/Platforms/Linux/GettingStarted
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=true
Windows:bUsesHostCompiler=false
Linux:bUsesHostCompiler=true
bUATClosesAfterLaunch=true
PlatformGroupName=Desktop
PlatformSubMenu=Linux
[ShaderPlatform VULKAN_SM5]
bIsMobile = false
bIsMetalMRT = false
bIsPC = true
bIsConsole = false
bIsAndroidOpenGLES = false
; //#todo-vulkanddpi
bSupportsMobileMultiView = false
; //#todo-vulkanddpi
bSupportsArrayTextureCompression = false
bSupportsDistanceFields = true
bSupportsDiaphragmDOF = true
bSupportsRGBColorBuffer = true
bSupportsCapsuleShadows = true
bSupportsVolumetricFog = true
bSupportsIndexBufferUAVs = true
; //#todo-vulkanddpi
bSupportsInstancedStereo = false
; //#todo-vulkanddpi
bSupportsMultiView = false
bSupportsMSAA = true
; //#todo-vulkanddpi
bSupports4ComponentUAVReadWrite = false
; //#todo-vulkanddpi
bSupportsRenderTargetWriteMask = false
bSupportsRayTracing = false
bSupportsRayTracingIndirectInstanceData = false
bSupportsGPUSkinCache = true
bSupportsByteBufferComputeShaders = true
bSupportsGPUScene = true
; //#todo-vulkanddpi
bSupportsPrimitiveShaders = false
; //#todo-vulkanddpi
bSupportsUInt64ImageAtomics = false
; //#todo-vulkanddpi
bRequiresVendorExtensionsForAtomics = false
; //#todo-vulkanddpi
bSupportsNanite = false
; //#todo-vulkanddpi
bSupportsLumenGI = false
; //#todo-vulkanddpi
bSupportsSSDIndirect = false
; //#todo-vulkanddpi
bSupportsTemporalHistoryUpscale = false
; //#todo-vulkanddpi
bSupportsRTIndexFromVS = false
; //#todo-vulkanddpi
bSupportsIntrinsicWaveOnce = false
; //#todo-vulkanddpi
bSupportsConservativeRasterization = false
; //#todo-vulkanddpi
bSupportsWaveOperations = false
; //#todo-vulkanddpi
bRequiresExplicit128bitRT = false
; //#todo-vulkanddpi
bSupportsGen5TemporalAA = false
bTargetsTiledGPU = false
bNeedsOfflineCompiler = false
; //#todo-vulkanddpi
bSupportsComputeFramework = false
; //#todo-vulkanddpi
bSupportsDualSourceBlending = false
; //#todo-vulkanddpi
bRequiresGeneratePrevTransformBuffer = false
bRequiresRenderTargetDuringRaster = true
; //#todo-vulkanddpi
bRequiresDisableForwardLocalLights = true
bCompileSignalProcessingPipeline = true
bSupportsTessellation = true
; //#todo-vulkanddpi
bSupportsPerPixelDBufferMask = false
bIsHlslcc = false
NumberOfComputeThreads = 64