Files
UnrealEngineUWP/Engine/Build/Rsync/RsyncEngine.txt
jack porter 53db8941cc Fixed typo in filter path for DotNet in Installed builds
Fixed remote toolchain thinking it didn't need to compile UBT/UAT on remote Mac when packaging IOS C++ from installed build.
#rb none
[FYI] Will.Damon
#jira UE-108593

#ROBOMERGE-SOURCE: CL 15526771 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15526773 by jack porter in ue5-main branch]
2021-02-25 04:14:21 -04:00

183 lines
4.9 KiB
Plaintext

# This file contains filter rules for files to transfer to the remote Mac for compilation. Since UHT is also executed remotely, it needs everything to require that on Mac.
#
# Syntax is described here: https://download.samba.org/pub/rsync/rsync.html
#
# Note that:
# * For any directory or file that is checked against this list, patterns are compared in order and the first matching rule applies (ie. subsequent inversions of that rule will be ignored)
# * Directories will not be recursed through unless their parent directories match a rule.
# * If directories match a protect rule, it applies to the entire directory and short-circuits traversal of the contents.
# Exclude anything for platforms we don't care about
- /**/Win32/
- /**/Win64/
- /Plugins/**/Android/
- /Source/ThirdParty/**/Android/
- /**/Lumin/**
+ /Source/Programs/UnrealBuildTool/Platform/Linux/LinuxCommon.cs
- /**/Linux/**
- /**/PS4/
- /**/Switch/
- /**/XboxOne/
- /**/x64/
- /**/win32/
- /**/win64/
- /**/Linux32/
- /**/Linux64/
- /**/linux32/
- /**/linux64/
# Keep Source/Developer/Android/AndroidTargetPlatform and its dependencies for Mac Editor configurations; it is referenced by TargetPlatform.Build.cs
# Also ignore tps files; we don't need them to build
- *.tps
# Binaries
+ /Binaries/
# Binaries/DotNET and UnrealBuildTool
+ /Binaries/DotNET/
+ /Binaries/DotNET/AgentInterface.dll
+ /Binaries/DotNET/BuildUtilities.dll
+ /Binaries/DotNET/BuildUtilities.pdb
+ /Binaries/DotNET/DotNETUtilities.dll
+ /Binaries/DotNET/DotNETUtilities.pdb
+ /Binaries/DotNET/Ionic.Zip.Reduced.dll
+ /Binaries/DotNET/IOS/
+ /Binaries/DotNET/IOS/**
protect /Binaries/DotNET/UnrealBuildTool/**
# Binaries/Mac: Include DsymExporter, ignore everything else
+ /Binaries/Mac/
+ /Binaries/Mac/DsymExporter
protect /Binaries/Mac/**
# Binaries/IOS
protect /Binaries/IOS/
# Binaries/TVOS
protect /Binaries/TVOS/
# Binaries/ThirdParty, just DotNet and VisualStudio required to run UnrealBuildTool
+ /Binaries/ThirdParty/
+ /Binaries/ThirdParty/DotNet/
+ /Binaries/ThirdParty/DotNet/Mac/
+ /Binaries/ThirdParty/DotNet/Mac/**
- /Binaries/ThirdParty/DotNet/**
+ /Binaries/ThirdParty/VisualStudio/
+ /Binaries/ThirdParty/VisualStudio/**
# Build
+ /Build/
- /Build/InstalledBuild.txt
+ /Build/*
+ /Build/BatchFiles/
+ /Build/BatchFiles/**
+ /Build/Mac/
+ /Build/Mac/**
+ /Build/IOS/
+ /Build/IOS/**
+ /Build/TVOS/
+ /Build/TVOS/**
protect /Build/IOS/*.PackageVersionCounter
protect /Build/BatchFiles/Mac/*.crlf
# Config: Include everything
+ /Config/
+ /Config/**
# Content: Exclude everything except things we need to enumerate as runtime dependencies
+ /Content/
+ /Content/Internationalization/
+ /Content/Internationalization/**
+ /Content/Slate/
+ /Content/Slate/**
+ /Content/SlateDebug/
+ /Content/SlateDebug/**
- /Content/**
# Intermediate
+ /Intermediate/
+ /Intermediate/Build/
+ /Intermediate/Build/XmlConfigCache.bin
+ /Intermediate/Build/BuildRules/
+ /Intermediate/Build/BuildRules/*.dll
protect /Intermediate/**
# Plugins
+ /Plugins/
+ /Plugins/**/Binaries/Mac/
+ /Plugins/**/Binaries/IOS/
+ /Plugins/**/Binaries/TVOS/
- /Plugins/**/Binaries/*/
- /Plugins/**/Content/
- /Plugins/**/Resources/
protect /Plugins/**/Intermediate/
+ /Plugins/**
# Programs
+ /Programs/
protect /Programs/UnrealBuildTool/
+ /Programs/UnrealHeaderTool/
+ /Programs/UnrealHeaderTool/Config/
+ /Programs/UnrealHeaderTool/Config/**
protect /Programs/UnrealHeaderTool/Intermediate/
protect /Programs/UnrealHeaderTool/Saved/
# Saved
protect /Saved/
# Shaders
+ /Shaders/
+ /Shaders/**
# Source
+ /Source/
# Source/Runtime: Blacklist specific folders
- /Source/Runtime/Navmesh/RecastDemo/
# Source/Programs: Whitelist specific programs
+ /Source/Programs/
+ /Source/Programs/AutomationTool/
+ /Source/Programs/DotNETCommon/
+ /Source/Programs/UnrealBuildTool/
+ /Source/Programs/Shared/
+ /Source/Programs/Shared/EpicGames.Core/
- /Source/Programs/Shared/*/
+ /Source/Programs/UnrealPak/
+ /Source/Programs/UnrealHeaderTool/
+ /Source/Programs/UnrealHeaderTool/**.def
+ /Source/Programs/UnrealLightmass/
- /Source/Programs/**/bin/
- /Source/Programs/**/obj/
- /Source/Programs/*/
# these are built on the remote Mac
protect /Source/Programs/DotNETCommon/obj/**
protect /Source/Programs/DotNETCommon/BuildUtilities/bin/**
protect /Source/Programs/UnrealBuildTool/obj/**
protect /Source/Programs/Shared/EpicGames.Core/obj/**
protect /Source/Programs/Shared/EpicGames.Core/bin/**
# Source/ThirdParty: Whitelist specific file types
+ /Source/ThirdParty/**/
+ /Source/ThirdParty/**.cs
+ /Source/ThirdParty/**.h
+ /Source/ThirdParty/**.hh
+ /Source/ThirdParty/**.hpp
+ /Source/ThirdParty/**.m
+ /Source/ThirdParty/**.mm
+ /Source/ThirdParty/**.cs
+ /Source/ThirdParty/**.inl
+ /Source/ThirdParty/**.a
+ /Source/ThirdParty/**.dylib
+ /Source/ThirdParty/**.embeddedframework.zip
+ /Source/ThirdParty/libJPG/*.cpp
+ /Source/ThirdParty/libSampleRate/**.cpp
+ /Source/ThirdParty/Eigen/**
- /Source/ThirdParty/**
# Source: Include everything else
+ /Source/**/
+ /Source/**