Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/LevelSequence.Build.cs
Max Preussner 56dd4c8ad0 Sequencer: Renamed ActorAnimation to LevelSequence
This will break existing content. An upgrade path is not available, i.e. no redirectors.

#CodeReview: max.chen, frank.fella, andrew.rodham, matt.kuhlenschmidt

[CL 2709960 by Max Preussner in Main branch]
2015-09-29 15:15:21 -04:00

21 lines
430 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelSequence : ModuleRules
{
public LevelSequence(TargetInfo Target)
{
PrivateIncludePaths.Add("Runtime/LevelSequence/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"MovieScene",
}
);
}
}