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UnrealEngineUWP
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0d91c29a7767b159175fbfae0d04483db09ee773
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Landscape
History
Marc Audy
e5bb9b4d0d
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
...
#lockdown Ben.Marsh #platformnotify Josh.Adams [CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
..
Classes
Cleaning out programmer-only comments that were harvested by Doxygen.
2015-09-14 09:25:39 -04:00
Private
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
Public
Changes FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) to FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) const
2015-09-01 18:01:22 -04:00
Landscape.Build.cs
Prevent and warn user trying to use default engine material as a landscape hole material. Overriding blend mode caused a crash. UE-17601
2015-07-06 09:29:50 -04:00